The film stars Halle Bailey as Ariel, Daveed Diggs as the voice of Sebastian, Jacob Tremblay as the voice of Flounder, Awkwafina as the voice of Scuttle, Jonah Hauer-King as Prince Eric, Art Malik as Sir Grimsby, Noma Dumezweni as Queen Selina, Javier Bardem as King Triton, and Melissa McCarthy as Ursula. This stat is only increased by abilities, items, masteries, runes, or neutral buffs.Ĭheck out the teaser trailer for The Little Mermaid, the upcoming live-action reimagining of the animated musical classic. Ability power stacks additively.Įvery champion stats with a base ability power of zero. This ratio determines how much a particular ability will benefit from a champion's total ability power, whether through increased damage, healing, and other numerical values. Abilities in League of Legends that are affected by ability power have an ability power ratio. These effects can come from items, champion abilities, spells, masteries, runes or neutral buffs.Īlso abbreviated as AP, this stat increases the effectiveness of most champions' abilities. This base movement speed can be increased by flat bonuses and percentage bonuses and reduced by slows. One movement speed point translates to one game distance unit traveled per second.Įach champion begins the game with a particular base movement speed, ranging from 325 to 355 units per second. Movement speed is a champion statistic that represents the rate at which a champion travels across a map. The damage multiplier from magic resist is calculated by this equation:ĭamage multiplier = 100 / (100 + MR) if MR ≥ 0ĭamage multiplier = 2 − 100 / (100 − MR) if MR ≤ 0 You gain additional magic resist from abilities, items, masteries, and runes. Each champion begins with some magic resist that may or may not increase with level depending on the champion. Increasing magic resist reduces the magic damage the unit takes (spells or attacks). Like armor, magic resist is a stat shared by all units, including minions and monsters. The damage reduction from armor is calculated by this equation:ĭamage multiplier = 100 / (100 + Armor) if Armor ≥ 0ĭamage multiplier = 2 − 100 / (100 − Armor) if Armor ≤ 0 You can gain additional armor from abilities, items, masteries, and runes. Each champion begins with some armor which increases with level (excluding Thresh). Increasing armor reduces the physical damage the unit takes (spells or attacks). Many energy based Champions also have a mechanic by which some energy is refunded when they use an ability.Īrmor is a stat shared by all units, including minions, monsters, and buildings. Energy is usually a much smaller pool than mana, but it regenerates very quickly. You cannot improve energy amounts or regen with any runes, items, or masteries though Ancient Golem buff will improve energy regen. These have a yellow bar above their head. In the game, it can be found in the bottom middle of your screen and also above champions as a blue bar. Some champions have another resource called energy, some other special resource, use their own health, or even no resource at all to cast their skills. Not all champions use mana for their skills. It can be found on your health bar in the game as a health per second number. Like the name suggests, health regen is how much health you regenerate per second. It's good to remember that each block in the bar above a champion's head represents 100 health. It can be found at the bottom of your screen in the game as well as above champion's heads. When your health reaches 0, the screen turns grey and the announcer will call out that you have died. Like many games, health is how much damage your character can take before death.
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